Posts Tagged game review
Evolution (2nd Edition), by North Star Games (http://www.northstargames.com), 2015 [ages 12+, 30-minute play time, 2-6 players] $54.99.
In the game of life, survival is key. And that’s not so different in the board game Evolution, the breakthrough Kickstarter success story in its second edition by North Star Games whose very DNA mimics our dog-eat-dog world.
As the game begins, each player takes charge of a new “species.” During each player’s turn, the species in their hand can be enhanced by playing or trading trait cards. Trading in a card to level up a species’ body size or population size makes them harder to be attacked or driven to extinction, but doing so comes with the added burden of needing additional food to sustain them. Playing a trait card confers that species with unique abilities that help them collect extra food (e.g. “scavenger,” “long neck,” and “fat tissue”), fend off attacks (e.g. “climbing,” “hard shell,” and “warning call”), or attack other species (e.g. “ambush,” “pack hunting,” or “carnivore”). Each species is limited to three unique traits, but these cards can be swapped throughout the game to “evolve” in response to the competition as new species come and go.
In lieu of leveling-up the prehensile proto-llama or feathered faux-ferret you’ve created, each player also has the option of instead adding a new species to their hand to create various amalgams. And with every new species spawned (and their numbers grow), the food begins to dwindle as the watering hole gets that much more crowded. Because Evolution‘s game mechanics allow enough plasticity to repeatedly reboot or rebrand any number of species combos, the game play continues to change as different species thrive or fade to extinction. With a swap of one trait card you can transmorgify your seed-gathering arboreal pocket mouse into a blood-thirsty carnivorous arboreal pocket mouse who, because strength lies in numbers, may be the downfall of an opponent’s saber-toothed salamander.
Especially for those with a science background, it’s hard not to try and imagine real life examples of the pseudo-species you’ve created in the petri dish that is your “hand” of species. Whatever hand you’re dealt, you had better hope it has teeth because when the food runs out, no one is safe. As players fight to evolve or eliminate the competition, they may have to cannibalize their own creations to become the last pygmy manatee standing in a playing field truly red in tooth and claw (or, if you play your cards right, hoof and trunk).
Evolution’s game play is so carefully crafted and expertly executed, it appears to have been lifted straight from the pages of Biology 101. Inhabiting a unique niche among board games as both tool and toy, Evolution has no equal. Imagine a lesson plan so addictive and so illustrative, the act of learning – a journey of enlightenment about species interactions, competition, and survival – unfolds unconsciously. One can only imagine the trajectory scientific progress might have taken if the Beagle’s own Charles Darwin and Captain FitzRoy had sat down to tinker with this board game in the captain’s parlor during their long voyage at sea instead of frolicking after a few fickle finches.
Birds of a Feather, by Teale Fristoe, Nothing Sacred Games (http://nothingsacredgames.com), 2015 [ages 9+, 15-minute play time, 1-7 players] $20.00
If you are looking for the perfect gift for the birder in your life, know this: holding this game in the hand is worth two in the bush. Birds of a Feather, Teale Fristoe’s latest game (a Kickstarter campaign success story) under the Oakland, California-based independent game studio label Nothing Sacred Games, is sure to drive birders to consider counting cards this Christmas instead of birds.
The premise is simple: you and your fellow birders are out to bag your big year, collecting as many unique bird observations as you can. The ‘birds’ in this case are 60 illustrated playing cards, each depicting any one of 35 different bird species across a range of habitats (desert, ocean, wetlands, forest, mountains). The birds vary from the scarcer ‘aces’ (spotted owl), raptors (prairie falcon), and rarities (varied thrush, rhinoceros auklet) to the more common (Brandt’s cormorant, spotted towhee).
To play, each player selects a card from their hand and places it face down in front of them. Then each player reveals their card simultaneously, divulging the place they chose to visit and what they saw there. The game play and scoring revolve around the various habitats and their associated birds. If you want to park your dusty VW Microbus camper in the desert to bird for the day, you can do so by playing a cactus wren. If anyone else played a desert bird that first round, you can also record their desert species on your score card (but mind that they in turn can record your wren). During the next round, the cards from the previous round stay in play. So if another player (say, one who played an ocean species the last time) wants to bogart your wren, they can play a desert card of their own during the next round to nab it and any other desert species left on the table. But remember, you only get one second chance – birds don’t stay put for ever. Once a card has been in play two rounds, that bird species (and your chances of life-listing it) vanish like an ivory-billed woodpecker.
The scarcity of a species determines its point value, and while there may be three chances to see a common black-throated sparrow, there’s only one northern goshawk to witness in the woods. So arises this game’s subtle strategy: achieving a balance between the quantity and quality of birds seen in each habitat, knowing when to follow the crowd and when to strike out into a new habitat, and succumbing to temptation when a rare bird makes an appearance. With each of these too-true subtleties, Fristoe magically captures the rapture of birding and big years in a simple deck of cards, no small feat in itself. But his true ace in the hole are the illustrations – the entire deck painted by Fristoe’s brother Trevor, with each bird portrayed playfully and artfully in spectacular renderings that bring the birds and the game to life.
If you are itching to DIY, you can also download the game and print your own cards for a nominal fee ($5.00), which is great if you are impatient to play but sidesteps the overall presentation and quality of the finished game. As a bonus, Fristoe has also made the score card available as an app (Android, iOS, and web) or a printable .pdf, doing away with the frustration sure to arise when you complete your last paper score card.
It’s true – no game can truly capture the experience of being outdoors. But if you’ve hung up your binoculars for the night because the birds aren’t the only thing Old Man Winter has put to bed, consider reaching instead for Birds of a Feather.